4D Concept Diagram

4D CONCEPT DIAGRAM by Alec Robertson

This diagram shows the relationships of two principal technologies of robotics/mechatronics and multimedia to the knowledge bases of ergonomics and the performing arts. These make up the prime notion of 4D design. The interrelationships can be extended or partial and still provide 4D design outcomes. For example, in the case of the interrelationship of ergonomics and performing arts knowledge alone, the actions of people would be 4D design outcomes.



This diagram, devised by Alec Robertson, shows the relationship of difference design activities/disciplines under 2D, 3D, and 4D headings. The requirement for 4D is that there is some complex dynamic form as a result of metamorphic change of behaviour due to the involvement of the user/viewer/environment.

CYBERG Diagram


This diagram, devised by Alec Robertson, shows a basic framework of Cyb-erg depicting the evolution of artefacts. It is based on the notion that artefacts are designed as extensions of human physical and mental functions. The left half is concerned with physical tool evolution and the right half mental tools. At the line of 'automation' one of two directions can be taken - towards 'robot' or 'supertool'. Any artefact can be placed at a certain stage of evolution and questions are then asked about possible advancement up the Cyb-erg framework to give new functional capabilities to a tool/product.

FORMAT Diagram


Format, devised by Alec Robertson, provides a framework for advancing the form of a product. Attributes are listed and these have values derived from either subjective judgements or quantitative auditing methods. A prodcut will have a signature and as attributes are developed from the primitive to the futurist this will change.